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How to Get Your Game Approved for Roblox Kids and Select

New Roblox games reach only players 16 and older by default. Reaching Kids and Select players takes a verified account, a fee or subscription, and 250 plays from highly engaged players.

How to Get Your Game Approved for Roblox Kids and Select
In this guide The Checklist: Everything Your Game Needs Step 1: Get Your Account Ready Step 2: The Evaluation — 250 Plays From the Right Players The Threshold Keeps Moving — Plan for 250 The Fees, and How You Get Them Back Staying Eligible Once You Are In Should You Aim for Roblox Kids and Select? Frequently Asked Questions Why can't my friends under 16 play my new game? What counts as a highly engaged player? Is the threshold 250 or 100? How much is the expedited review? Do I get the 1,000 Robux publishing fee back? Can I publish to 16+ only and skip all of this? Related Guides on RBXMods Sources

Most new Roblox creators discover too late: a newly published game does not reach everyone. By default, it is only available to players aged 16 and older. The players under 16 — Roblox Kids (ages 5–8) and Roblox Select (ages 9–15) — are a separate audience, and reaching them means passing a checklist and an evaluation. This guide covers the whole Roblox Kids and Select approval route, with the numbers as they stand in Roblox's own Creator Docs on November 13, 2026.

Key takeaways

  • A new game reaches 16+ players only by default. Kids and Select audiences need a verified account, a subscription or fee, and a per-game evaluation.
  • The evaluation needs 250 unique plays from highly engaged, age-checked players within 60 days. Roblox announced a drop to 100 for November, but the docs still say 250 — plan for 250.
  • You need an active Roblox Plus or Premium subscription (held for 2 consecutive months) or a one-time refundable 1,000 Robux fee per game, plus ID verification and two-step verification.
  • The expedited review costs 50,000 Robux per game in the current docs — not the 100,000 Robux figure older guides still quote.
  • Staying eligible means keeping 25 highly engaged players for 60 days without moderation; lower-severity Select issues now get a 72-hour fix window.

The Checklist: Everything Your Game Needs

Roblox's Creator Docs list the requirements in one place, split into two groups: your account, and your game. Your account must have completed an age check, be ID verified, have two-step verification turned on, be in good standing, and hold either an active Roblox Plus or Premium subscription held for 2 consecutive months, or a one-time refundable publishing fee of 1,000 Robux per game. Your game must carry a content maturity label of Minimal or Mild for the Kids tier (Moderate is also allowed for Select), pass the standard safety review, and complete a per-game evaluation. Miss any one item and the game stays 16+ only.

Two items surprise people. First, the subscription-or-fee choice: Roblox Plus costs $4.99 a month, while the fee is a one-time 1,000 Robux per game, refundable under the rules below. Second, the requirements apply per game — passing the evaluation with one game does not carry the next one through. If you only want your game to reach players 16 and older, the list is much shorter: an age check and an account at least two days old, plus the first question of the maturity questionnaire. Our publishing flow guide covers that shorter route, including the up-to-10 early testers you can invite before a game goes public.

Step 1: Get Your Account Ready

Start with the account — the game is trialled with age-checked 16+ players first, so the account needs to qualify before the game can move through evaluation. The age check is the same one that gates chat: a facial age estimation if you are under 18, or a government ID if you are 18 or older, in Settings > Account info > Age Group. Our age-check guide walks through both methods and what to do if the estimate puts you in the wrong group. Two-step verification must also be turned on — the age check and two-step verification are both requirements, not recommendations. If your account has violations, sort those out first: the requirement is an account in good standing, and a recent moderation action can block eligibility until it is resolved. The bans and appeals guide covers how violations and appeals work, including the new Game Issues & Appeals page in Creator Hub.

Then make the subscription-or-fee decision. If you publish often, a Roblox Plus or Premium subscription covers every game while it is active — you only need it when publishing or updating a game for all ages, and the game stays published if it later lapses — and it also brings the Plus benefits our Roblox Plus guide covers. If you publish rarely, the 1,000 Robux fee per game is cheaper, and it is refundable — Roblox's docs describe the refund two different ways, so check the FAQ below for the exact terms. If the game is permanently moderated during that window, the fee is not refunded, though you can appeal the moderation through the game's Creator Hub dashboard.

Step 2: The Evaluation — 250 Plays From the Right Players

Once your account qualifies, your game enters evaluation, trialled first with age-checked players aged 16 and older only — younger players cannot see it yet. During the trial, Roblox watches how those players interact with the game, reviews user reports, and checks the engagement is genuine rather than farmed. The benchmark, quoted from the Creator Docs: once the game reaches 250 unique plays by highly engaged age-checked users within a 60-day window, it completes evaluation and becomes eligible for Kids and Select audiences.

The phrase to understand is "highly engaged" — not a headcount of visits. A highly engaged player is an age-checked user who meets requirements on account tenure, playtime in your game, and platform spend, including a minimum purchase anywhere on Roblox in the last 60 days. They need not have spent anything in your game. The definition is deliberately a bot filter: it is how Roblox tells real, active players apart from farmed traffic. That is also why the count is unique plays, not total plays — the same player returning ten times counts once. Counts refresh every hour.

The evaluation does not judge whether your game is fun, and it does not guarantee younger players will find it — it only opens the door. Discovery after that works the same way it does for every game: the signals in our game popularity guide still decide whether players stay. And games above a Moderate maturity label are excluded from Kids and Select whatever their numbers.

The Threshold Keeps Moving — Plan for 250

The 250 number has not stayed still, and it is about to move again — check the docs page, not a guide, before you plan around it. When Kids and Select launched globally on June 16, 2026, the entry bar was 500. On August 19, 2026, Roblox halved it to 250. On September 11, 2026, at RDC, Roblox announced it would drop again, from 250 to 100, in November. As of November 13, 2026, the Creator Docs page still says 250, so the November drop has not taken effect yet. Plan for 250 — if the drop lands while your game is in evaluation, it can only help you; if you planned for 100 and it does not land, you will be short.

The maintenance bar has moved too: it was lowered from 100 to 25 highly engaged players in July 2026. Once your game is eligible, keeping 25 highly engaged players for 60 days without moderation is what keeps the game in the younger catalogues. The entry bar and the maintenance bar are separate numbers — do not mix them up: entry is 250 unique plays in 60 days; staying in is 25 highly engaged players over 60 days.

The Fees, and How You Get Them Back

There are two fees, and both are refundable — but on different terms, and one of them is widely misquoted. The ordinary publishing fee is a one-time 1,000 Robux per game; its refund terms are covered in the FAQ below, because Roblox's docs currently describe them two ways. The expedited review is a one-time 50,000 Robux per game in the current Creator Docs — older guides still quote 100,000 Robux, the figure in Roblox's June announcement, but the docs have since been updated to 50,000.

The expedited review is for qualified creators that need a predictable launch window — to line a game's launch up with marketing off the platform, for example — and it skips the highly engaged player threshold. After 90 days, you can request a refund; as long as your game remains in good standing and maintains 25 highly engaged players, you can withdraw the fee and keep your Kids and Select eligibility. If the game has not hit those milestones yet, you can leave the fee down to maintain reach. For a solo creator or a first game, the expedited fee is almost never the right spend: the ordinary route costs 1,000 Robux, and the evaluation is a traffic test.

Staying Eligible Once You Are In

Getting into the Kids and Select catalogues is not a one-time event — eligibility is ongoing. The maintenance bar is 25 highly engaged players over 60 days, and moderation can take a game back out. That is where the November 3, 2026 moderation update helps: for games available in Roblox Select, lower-severity violations now come with a 72-hour window to fix the issue before any restriction kicks in, instead of an immediate penalty. Once the fix is in, report back through the Appeals portal so Roblox can confirm it. A severe violation does not get the 72 hours — but a fixable issue in a Select game is now a deadline you can meet rather than a sudden restriction.

The same update launched the Game Issues & Appeals page in Creator Hub, at Creations > [Game] > Safety > Issues and appeals, where collaborators with edit permissions — not just the owner — can see a game's violations and file appeals. If you build with a team, the person who actually changed the game can now handle the appeal. And if your game loses eligibility, the way back is the same route: fix the issue, report it, and rebuild the highly engaged player count.

Illustration of a Roblox creator dashboard showing a game's publishing eligibility checklist with checkmarks

Should You Aim for Roblox Kids and Select?

Not every game should. If your game is built for older players — a horror game, a competitive shooter, a game with a Restricted label — the under-16 audience is not yours, and the evaluation is a distraction; the 16+ route is shorter, cheaper and faster. The Kids and Select route is for games built for younger players from the start: family-friendly, easy to understand, safe to play unsupervised. If that is your game, the under-16 audience is a large part of Roblox's player base, and the evaluation is the price of reaching it.

A practical order of work: first, finish the game for 16+ players and publish it there — that is the audience you can reach on day one, and the trial audience for the evaluation anyway. Second, while it is live, complete the account checklist: age check, ID verification, two-step verification, and the Plus subscription or 1,000 Robux fee. Third, watch the Audience Reach dashboard and let the 250 plays accumulate from real players — do not buy traffic, trade plays, or use alts to inflate the count, because the highly engaged definition exists to detect exactly that: Roblox analyses engagement to verify it comes from real users, not bots. Fourth, once eligible, keep it there: maintain the 25-player bar, fix lower-severity issues inside the 72-hour window, and treat moderation notices as deadlines, not surprises.

Frequently Asked Questions

Why can't my friends under 16 play my new game?

Because new games reach only players 16 and older by default. To reach Kids and Select players, your account needs an age check, ID verification, two-step verification and a Plus subscription or a 1,000 Robux fee, and the game must pass an evaluation of 250 unique plays from highly engaged, age-checked players within 60 days.

What counts as a highly engaged player?

An age-checked user who meets requirements on account tenure, playtime in your game, and platform spend — including a minimum purchase anywhere on Roblox in the last 60 days. They do not need to have spent anything in your game. The count is unique plays, not total plays.

Is the threshold 250 or 100?

250, as of November 13, 2026. Roblox announced at RDC on September 11, 2026 that it would drop from 250 to 100 in November, but the Creator Docs page still says 250. Plan for 250 and check the eligibility page before you rely on 100.

How much is the expedited review?

50,000 Robux per game, one-time and refundable, in the current Creator Docs. Older guides quote 100,000 Robux — that figure is out of date. After 90 days you can request a refund if the game is in good standing and maintains 25 highly engaged players.

Do I get the 1,000 Robux publishing fee back?

Roblox's docs give two versions: the publishing page ties the refund to 25 highly engaged players for 60 days without moderation, while the Kids and Select FAQ says it is refunded automatically 90 days after eligibility — or 90 days after payment if the game never becomes eligible. The only exception in both versions is permanent removal for severe violations, in which case the fee is not refunded. Confirm the trigger for your game in Creator Hub under Audience > Reach.

Can I publish to 16+ only and skip all of this?

Yes. Releasing to players 16 and older needs an account in good standing at least two days old, an age check, and the first question of the maturity questionnaire. You can invite up to 10 early testers before the game goes public, and Roblox limits first-time public releases to five games a day.

Illustration of young Roblox players joining a colourful family-friendly game world through a gate marked for all ages

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Pawan Nagare
Written by

Pawan Nagare

I'm Pawan Nagare, and I run RBXMods. I write practical Roblox guides about how games are actually made — Roblox Studio, scripting, publishing and growing a game — along with clear fixes for the errors and confusing changes players run into.

Every guide here is researched against official Roblox documentation and checked against the current version of Roblox before it is published — and I update posts when Roblox changes the rules.

My aim is simple: honest, up-to-date help that respects your time — no recycled lists, and no shortcuts that put your account at risk.